Kāhui Ako Achievement Challenge 5: Improve the achievement of students with additional needs in the learning areas of English/ key competency using symbols, languages and texts.
My Inquiry Problem/ Challenge: Children living in a digital world, where key competencies are essential, require ubiquitous access to cybersmart scaffolds and resources which are not currently available.
--> As over half the class could not respond to someone else's blog comment, more explicit teaching is required, particularly in terms of how the children interact with others online (online interpersonal skills).
A record of my cybersmart planning and reflections will be essential to demonstrate how I explicitly teach different interpersonal skills online.
Repeat of cybersmart quiz at the end of the year to compare responses to the questions relating to interpersonal skills.
Create a 'blog comment' log where children can keep a record of their blog comments and replies to blog comments throughout the year.
--> Interpersonal skills (smart relationships) and critical thinking are two areas of cybersmart which could be connected more through teaching to ensure they are effectively addressed in student learning.
Repeat of cybersmart quiz at the end of the year to compare responses to the questions relating to interpersonal skills and critical thinking.
Create an assessment tool which can measure the connection between interpersonal skills and critical thinking.
Create lessons with a focus on the connection between interpersonal skills and critical thinking.
--> Connecting interpersonal skills and critical thinking through cybersmart teaching/ learning will support children to better understand the realities of information available online. That is, we need to think about how we can thoughtfully elevate the positive around the negative.
Create an assessment tool which can measure how children respond to a range of questions - do they respond positively or negatively?
'Tip Clips' - children will be challenged to think about how they can share their cybersmart learning in a positive and quick way through a movie (30 seconds to 1 minute).
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